![]() It’s also making me hesitant to invest any real time into playing with the game’s building elements. The Starborn element is strong, but I wish the 600,000 credits I accumulated had stuck around. Each new game plus also stacks on Starborn bonuses, and I can power up my temple skills significantly by taking trips through the Unity. It’s not all bad you get to keep your fun new Starborn ship, and it’s nice to have all the skills from your first playthrough. I had to lose quite a bit of power to go in the talent points are nice, but I missed my old ship and loot, and my old jankily built outposts. Mechanically, I do feel like new game plus (and plus plus, and plus plus plus…) is a little bit lacking. ![]() This new one is untouched, with all of the quests, exploration, and crafting reset to match. Not only do I lose my inventory, but all of my outposts, my custom-built ships, my rare loot, and my mission progress are gone. Narratively, new game plus is a near-complete reset. As is essentially mandatory with alternate universes, some of these possibilities include evil versions of Constellation members – including an alternate version of you from yet another galaxy. I could play along and go through the main plot again, but where’s the fun in that when I can roll up on a gaggle of alternate dimension coworkers and casually explain their life’s purpose to them like it’s no big deal? I approve of such a vicious drive-by dunk.Įven funnier, after several repeats of new game plus, you can start to find some unusual alternate realities. In new game plus, I can go to a fresh copy of Constellation’s headquarters, the Lodge, and skip the main quest by choosing a dialogue option that lets me spoil everything to the rest of the society. I am now a Starborn myself thanks to this journey, and I can keep my talents, a rad ship, and some cool gear. After you finish the final battles and see how all of your choices played out, you can walk into the light and start all over with a new universe – same story, same locations, but a fresh save. You eventually find answers that lead you to Unity, the heart of the universe – and a portal to other universes. Are the Starborn aliens? Angels? Who knows! Image: Bethesda Game Studios/Bethesda Softworks This mystery hangs over the narrative ominously for the rest of the game. You’re also harassed by a faction called the Starborn, and they refuse to give you much in the way of solid information. No one involved in these Constellation quests has many answers, and Constellation characters just repeat many of the same questions. Sure, you get cool space powers for hunting down Artifacts and temples, but it feels like busy work – going to various backwaters and secret temples to complete isolated projects. I stayed well within the “lovable scoundrel” archetype.Īt first, I found the main narrative’s Constellation quests to be a side show to the faction questlines for every other major group in the game, such as the United Colonies, Freestar Collective, Ryujin Corporation, or Crimson Fleet. Sure, I’d break into the restricted cargo area to steal some supplies for a lady I met two minutes prior, but I never pulled the trigger on any truly terrible decisions. I ended up playing a mostly moral character who would break the law a little bit, as a treat. I spent dozens of hours in my first playthrough running around the Settled Systems, becoming a Freestar Ranger, a UC citizen, and dabbling in piracy as a side gig. Some of its mechanics get in the way, but the way it handles the main plot is worth the hassle. But narratively, the real star of the show is Starfield’s new game plus mode. Between my adventures with exploration society Constellation and all of the factions in the Settled Systems vying for my help, there are lots of stories to explore. It took a few hours for me to really “get” Starfield, but I’m now in love with Bethesda’s biggest, sprawling-est space RPG.
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